Final Fantasy 7 Rebirth

Of all the new content introduce inFinal Fantasy 7 Rebirth , Queen ’s line is one of the most complex ; learning this card biz can be tricky , and building the good deck of cards for it is even trickier . Whilethe card you pick should depend on your scheme , a few card stand out as especially helpful when used correctly .

You ’ll receive a starter deck in Chapter 2 ofFinal Fantasy 7 Rebirth . This deck is n’t bad and even has a few cards that will be feature later , but histrion should keep an middle out for chance toplay more Queen ’s rip or unlock novel cardsas they research the world . Here are some of the best cards players should appear to pick up , in no picky ordering .

Though the following notice are considered some of the best , they are by no agency the best when all used at the same time . Ensure your cards shape well together ; synergy can be more significant than having the best card !

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As Final Fantasy 7 Rebirth ’s Queen ’s Blood identity card game make players by storm , the developers believe there ’s room to further expand on the system .

10Mandragora

The Prince of Area Control

Card

Effect

placement

Cloud playing the Queen’s blood card game in Final Fantasy 7 Rebirth

Custom Image created by Katarina Cimbaljevic

Mandragora

spawn a Mandragora Minion into the role player ’s bridge player .

Found in Kalm ( Chapter 2 ) by buying the Ruffians Booster Pack

Cloud Strife with his Buster Sword superimposed over a Queen’s Blood board

Mandragora is n’t great on its own , butit ’s useful in many former - game match thanks to its blank - pickings potential difference . It ’s a right - and - down opener that spawns a Mandragora Minion , and the Minion is an up - and - right field opener . It can work as a proxy card until you have a card that can be played into the space it creates .

Having the Mandragora and its Minion as a placeholderlimits the space your opponent can take , while its L physical body lets you move closer to enemy territorial dominion . Those spots will be yours to take when need . This card gets out scaled by some carte du jour later in the game , but for your first few matches , it should serve you well .

9Archdragon

The Card Killer

Archdragon

Reduces the office of enemy card to the right by three points .

Under Junon Shop in the Grasslands , Weird and Wicked Pack

Mandragora in a player’s hand playing Queen’s Blood in Final Fantasy 7 Rebirth

This hard batter is an oddly shaped card with a devastating effect . When played , it reduce the power of the foe add-in to the rightfulness of it by three percentage point . This allows you to eitherdestroy that cardor arrogate the space for your own .

Like the Mandragora , this plug-in lets you move closer into your enemy ’s territorial dominion . Unlike the Mandragora , which only let you to take space , the Archdragon card gives you the chance to remove an enemy card while doing so . Use this aggressive card to make strides to shut out down your opponent ' setups .

8Ifrit

The Friends with Benefits Card

Ifrit

Gains plus two superpower for each enhance allied circuit board

Shinra-8 ( Chapter 5 ) , winning the Queen ’s Blood tourney and overcome Red XIII

Archdragon shown in the Queen’s Blood deck menu of Final Fantasy 7 Rebirth

While this card is a more expensive calling card at three pawns , it gains plus two power for every buffet allied card played . When play with buffing cards like Spearhawk ( gained in theCosta del Sol Queen ’s Blood Card Carnival ) and Cactuar ( Ch2 card battle against Nene ) , it can gain exponent quickly . meet this menu to pile up power and easily stop up the row it ’s in .

The Ifrit is a top - and - bottom opener , cause space to play those cheap buff cards as bring up sooner . The good strategy to get the most out of this Ifrit is to play it in a deck that focuses on self - buffing . By act as multiple cards that gain power from enhanced ally carte , you will be able-bodied to win row without needing to vex too much about what your antagonist is doing .

ego - buffing pack of cards can be risky , as they rely on being able to place cards at the correct sentence . verify you ’re making distance ( and pawn ) for your heavy hitter !

A Queen’s Blood board with the Ifrit card being played in Final Fantasy 7 Rebirth

7Fat Chocobo

The Pawn-maker, Space-taker

Fat Chocobo

Creates pawn in varying amounts in a baseball field constitution

Purchased from Thorin in Grasslands ( Chapter 2 )

Fat Chocobo being played on a Queen’s Blood board in Final Fantasy 7 Rebirth

One of the most important divisor to be prioritise in Queen ’s lineage is space pickings . The Fat Chocobo does a ripe job of doing this , albeit at a high monetary value than other opener . It ’s a three - cat’s-paw card that creates pawn in a ball field geological formation around it , allow you to push your adversary back towards their side .

The Fat Chocobo home pawns as far as two spaces to the rightfield and remaining of where it ’s aim and therefore opens up the luck for elaboration towards your foe ’s card . These pawns will prevent foe cards from being placed and allow you to package them into making subpar moves . Its space - taking potential makes it good to expend when set up up to destroy one of your adversary ' significant placard .

6Chocobo Jockey

Winner Winner Chocobo Dinner

Chocobo Jockey

When placed in a row that is won , it adds ten points to the total at the game ’s end .

Gold Saucer Chocobo Square ( Chapter 8) purchased from the marketer

Chocobo Jockey on a Queen’s Board deck in Final Fantasy 7 Rebirth

This carte is even more of a clutches board than the Archdemon . This momentum - shifting bill , when place in a wrangle that you ’re guaranteed to win , adds ten points to your total score . This allows you to get ahead the catch without get ahead the normally ask two out of three rows and can be a lifesaver when your mid - secret plan does n’t go as you may have trust .

Chocobo Jockey is secure in decks that do n’t rely too heavily on an all - board setup to secure two of your lane . It does n’t cost much to play , but does require thinking ahead to verify there ’s a two - pawn spot unresolved in a row you know you ’ll win . specially if the rest of your deck is a little bad , playing the Chocobo Jockey at the end of a compeer is one way to better your odds of winning a seemingly unwinnable lucifer , help youwin every Queen ’s Blood match .

5Tonberry King

Death in Service to His Majesty

Tonberry King

Gains plus two for every card that is destruct

The Costa del Sol Card Carnival , bring home the bacon the " Devil by Night " challenge

Magic Pot shown in the Queen’s Blood deck menu of Final Fantasy 7 Rebirth

The Tonberry King exercise in a ostensibly contradictory mode to most cards . To gain this card ’s plus two buff , you have to destroy card you ’ve already play on the board . This is an interesting scheme that works best in decks that rely on buffing up just a few notice rather than gaining plug-in control to get the most cards play , and therefore the most points , as exhibit byTrueblade Seekeron YouTube .

When used in combination with cards that destroy ally cards , the Tonberry King gains mogul quickly . Cards like the Heatseeker and Grandhorn set you up well to take space and put pawns down , and then also work as fodder for the Tonberry King to destruct and power up ! This lineup is n’t available until Costa del Sol but can change the agency you approach Queen ’s bloodline match .

4Magic Pot

You Like Points? Come Get Points!

Magic Pot

Adds two to every allied bill of fare to its sloped while on the board

The starter deck

Vincent in Chapter 12 of Final Fantasy 7 Rebirth

The Magic Pot is a relatively simple menu , but its restraint makes it oecumenical . This plug-in adds a plus two to each card around it in an " X " organization , contribute a maximum of 8 points to your total grudge while it ’s on the board . It ’s not the flash identity card , but those 8 points could be the difference between a win and a loss .

As a three - instrument cost visiting card , work Magic Pot might be a morsel slippery than some lower - cost add-in . This difficultness is set off by the formation it buffs in . Instead of working on cards directly perpendicular to it , this card ’s decade - formation buff means that you have a small more diversity in which card you impress .

3Moogle Trio

Three Cards for the Price of One

Moogle Trio

Adds Moogle Mage and Moogle Bard to the player ’s hired man

Round 3 of the Card Carnival in Costa del Sol

Final Fantasy 7 rebirth producer multiplatform releases

Moogle Trio is a two - cost card that is similar to Mandragora . When it ’s commit , Moogle Mage and Moogle Bard are impart to your hand , as shown byGamerpillaron YouTube above . Mage debuffs your resister , while Bard buff your card , giving this circuit card a bit more utility than the Mandragora .

practice the Moogle Buff in combination with card like the Ifrit that gain point when ally card are enhanced .

If you ’re looking to play a deck of cards that relies on taking up as many space as possible on the board , this card is for you . With a total of three spaces being taken by the scorecard involved , Moogle Trio is a surefire means to take lane control and lock your opponent into a corner . Its two - instrument cost means it takes little to no setup and can also synergize with cards that involve buffs or debuffs .

FF7-Trilogy-Part-3-development-update

2Griffon

Death for Points

Griffon

exchange a previously play card , tot that card ’s total value to the batting order to the top and right field of it .

Gongaga Village , card struggle against Oscar

aerith in combat

This card is a number more complicated than calling card that require a certain phone number of pawns . rather of costing pawn , the Griffon is a replacer calling card , which means it must be played atop another card you ’ve already lay down , as usher above byPowerParadoxon YouTube . Upon doing so , the Griffon will levy the power of the cards to the top and right of it by the world power of the placard that was replaced .

This wit process well when you have a strong card already on the instrument panel that is no longer gaining points . If you have a placard like the Tonberry King that has already been powered up and there are no more cards for you to destroy , you’re able to replace it with the Griffon to increase your points by double what the Tonberry King gave you previously . While it takes some apparatus , a Griffon play on the proper card can be devastating .

1Emerald Witch

The Equal-Opportunity Points Giver

Emerald Witch

Adds plus two to confederate and foeman cards on the affected tile .

Shinra Manor - battle with Vincent

Final Fantasy 7 Rebirth Has Good News for Steam Deck Users

The Emerald Witch is a variety of dual - edge sword . On one hand , she has a massive area of outcome in a rhombus pattern around her , and furbish each card in that area . On the other hand , she also buffs enemy cards , meaning you have to be careful where you post her so that the phone number of your cards getting the plus two benefit is greater than the number of enemy cards that take in that welfare .

Emerald Witch is useful in setup that focus on feature more card on the board , as her real utility comes from buffing as many of your own card game as potential . If you wanted to , you could create a control panel - control - focus pack of cards with your Emerald Witch and then Ifrit as your finisher . These two card in combination think you may summate upwards of 16 additional pointsto your total by the end of the game between these two visiting card if you have bill of fare in each affected point .

Video reference : Trueblade Seeker / YouTube , Gamerpillar / YouTube , PowerParadox / YouTube

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Final Fantasy 7 Rebirth

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