Helldivers 2

Summary

Helldivers 2is filled with a variety of fun weapon system for eliminating enemies of Super Earth , but some powerful options are still necessitate . Helldivers 2has been one of the most popular and successful game of 2024 , with its disorderly gameplay being a large part of that . The overarch power fantasy created by the multitude of weapon and destructive Stratagem choice make every mission feel exciting while still being singular . This is coupled withthe real hotshot behindHelldivers 2 , its horizontal forward motion system , which offers much of the game ’s armory early .

arm , raw and returning , have dribble out in exchange premium Warbonds after the initial costless one gave players a basic but varied armory . Each premium Warbond is filled with three newfangled primaries along with a new junior-grade . Though locking weapon system behind a paywall can commonly be seen as undesirable monetization , Helldivers 2avoids this problem . This is due to how thepremium currency Super Creditscan be well gain through focused farming or rude play .

Helldivers 2 is just about the best - case scenario for a live - service secret plan , and its show - stopping gameplay delivers incredibly intuitive moments .

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10FLAM-24 Pyro Deals Massive Damage

An option for a return secondary from the original plot is the FLAM-24 Pyro . The Pyro is a smaller version of the Incinerator support artillery but with the drawbacks of less ammo and range . However , the damage stays the same and the Pyro was one of the gamy - damage secondary weapon inHelldivers . Fire hurt is one ofHelldivers 2 ’s most powerful assets , so have a pocket flamethrower while commit to another musical accompaniment weapon is a vast blessing .

Another benefit of the Pyro is how infirm the Secondary options are inHelldivers 2 . Though the recentDemocratic Detonation Warbondadded the Grenade Pistol , even that has its limitations . The only other competitive Secondary is the Senator deal cannon , but it has important downsides . If Pyro was introduced in the sequel , it wouldlikely put itself as the top secondary choicefor Helldivers .

9PLAS-3 Singe Is A Powerful Plasma Secondary

Another option to aid fill out the lackluster Secondary options inHelldivers 2is the PLAS-3 Singe . Like the Pyro , the Singe is a small version of an existing artillery . In this case , the Singe is the smaller version of the PLAS-1 Scorcher . However , in the originalHelldivers , it was the good hitman in term of damage and ardor rate , albeit coming with a massive ammo lessening .

With only two other Plasma weapons in the biz , the Singe can help fill out both the Plasma and Secondary roster . It alsopacks a big enough punch to be better than any other Secondarycurrently in the game . The only caveat with the Singe is that of all Plasma weapons . This is to be cautious of positioning when arouse as the Plasma explosions will kill player if they are too close .

8M2016 Constitution Is A High-Precision Rifle

The M2016 is a preciseness artillery fromHelldiversthat is based on the American Springfield rifle . In lore , it is chiefly a promotional weapon system used for solemnisation and coming - of - eld giving . However , the gunslinger does have its charm and would be a powerful , fun option for Helldivers .

Its superior foresightful - grasp capabilities would also make it a perfect partner for those who wish to mainly use metre - dominated support artillery like the Arc Thrower or Autocannon . Another feature of the Constitution is that a bayonet under - barrel could be attached , which would give Helldivers extra melee damage with the tradeoff of attack speed .

Stat - wise , the Constitution packed a biff and hadsome of the best range in the plot . In a fashion , it was the closest matter to a shotgun with the compass of a precision rifle . Lastly , the Constitution is theonly elemental gas pedal that does not empty its magazine on reload , as it apply a single bullet reload living . Thus , if role player avoid using the last scene , they have a gun that will theoretically never turn tail out of ammunition while always being quick to fire .

Guns from the original Helldivers game over a group of Helldivers from Helldivers 2.

Custom Image by Diana Acuña

With seven booster rocket available for players to explore in Helldivers 2 , teams should fuck the best enhancements to help them succeed in their missions .

7DBS-2 Double Freedom Is A Powerful Shotgun

The DBS-2 Double Freedom is a bivalent - barrel scattergun fromHelldivers . As is to be expected from a twofold barrel , the Double Freedom packs quite a puncher and also has the largest spread of any shotgun . This spreadhead is what makes it so impactful and sets it apart from the other shotguns , which currently have the most weapon choices inHelldivers 2 . This spread allows for a much large surface area clear than the others , making the Double Freedom a powerful option for fighting Terminids .

The caution to the Double Freedom is that it will need to be reload after every shot . However , the reload speed is comparatively warm , making it a favorable pick for mobile Helldivers . Though weapon upgrades are not a feature article inHelldivers 2 , the Double Freedom did have two options that could be naturally go through if carried over . These would reverse it into a saw - off shotgun that would light enemies on fire and could be carried in one hand .

6LAS-12 Tanto Is A Powerful Energy SMG

The LAS-12 Tanto is an Energy / Laser arm fromHelldiversthat take the figure of an SMG . vitality weapons have become a democratic choice due to their heat grease monkey that can keep smart histrion from demand ammo resupply for entire missions . Thus , theTanto , which is one of the most powerful Energy weapon , would be a great raw inclusion body . The Tanto trade off range , as it has one of the small in the game , for a Brobdingnagian increment in price .

A unique feature ofEnergy weapons is their ability to snub armor to some extent . This shop mechanic , commingle with the Tanto ’s hurt , made it one of the few guns that could kill anything . However , this does derive with the risk of needing to get snug enough for the Energy SMG shots to pip . disregarding , the risks of using the Tanto are vastly outbalance by how powerful the gun is .

5TOX-13 Avenger Applies A Debuff

The TOX-13 Avenger is a support weapon fromHelldiversthat is basically a toxic version of the Incinerator . The Avenger would set in motion toxin , akin to Bile Spewers and Bile Titans , that would slow and de-escalate enemy . Though its personal damage was on the debile destruction , thesupportive capability of the weapon are powerful . These debuffs make the Avenger a great plectron for mobile enemies who need to rush musician or heavily armoured behemoths .

The Avenger would be agreat addition for two main reasons : debuffing and underpin . Helldivers 2does not have any weapons that fulfil these part , as while Helldivers can support each other , no artillery has the main purpose of making enemies easier to kill . Thus , the Avenger would be sinewy for high - floor missions where heavy armor enemies are more frequent . The Avenger could alsoopen up fresh support playstyles for playerswho do n’t like being as aggressive or opt supporting teammates .

4M-25 Rumbler Is An Explosive Option

The M-25 Rumbler is a portable trench mortar support weapon fromHelldivers . This arm , while being quite clunky to use and channelise with , had the best damage in the entire plot . The Rumbler wouldfire off a serial of burst explosive at the targeted areabefore take to be recharge . Though the damage alone is enough to justify the Rumbler , another advantage would be deposit the problem with Sentry Turrets . As warm and useful as these Mortar Sentrys are , the indiscriminate friendly fire has made them fairly hated .

The Rumbler could also see a sibling weapon introduced , if not replace it completely . This is because an ascent to the Rumbler allowed itsexplosives to visit poison wrong on any enemieslucky enough to survive . This could be used to nerf the Rumbler for more fairish harm . Another alternative is an entirely unexampled howitzer weapon that could launch toxins interchangeable to the Avenger , give players another support weapon with a much greater image .

3AK-14D Paragon Can Help With Crowd Control

The AK-14D Paragon was a unparalleled rifle fromHelldiversas itused toxin - laced ammo . Thistoxin was different from what the Avenger used as it only retard . However , this slow , along with the astonishingly high fusillade damage of the Paragon , made it a sinewy option . The declamatory downside of the Paragon is the limited ammo it is yield to poise out its immense force .

Like otherHelldiversweapons based on old technology , the Paragon also hail equipped with a bayonet . This feature is extremely helpful for taking care of enemy that do wield to get close enough , as the likelihood is they are step down enough to be easy kill . The Paragon would fill a hybrid part inHelldivers 2,as it is unassailable enough to be a primary killer , though ammo must be rationed , while still having support capacity for tankier targets due to the toxin ’s debuff .

2Original Idea: Helldiver Phalanx

The inclusion body of melee weapons has been one of themost democratic demands inHelldivers 2 . The original game did admit a Saber that could be used , but this could be taken a step farther . root on by ancient war , Helldivers could take up a more mobile but stilldurable round carapace along with a long spear . Thus , Phalanx unit are capable of taking more collision while using the spear to keep out of enemy melee range .

This musical theme may be limit at higher difficulty , but it was likely even the Saber would struggle there , too if reintroduced . irrespective , this would still be a powerful weapon choice for most depicted object while play into the realistic power fantasy thatHelldivers 2has created . If at all potential , a fun addition for the Phalanx would be allow players to throw the spear from orbit and not having to retrieve it , but draw in another lance out .

1Original Idea: Cryo Gun

Playing on the primary themeHelldivers 2has created , a Cryo gun for hire would make a great support weapon system . This would in all probability be a support weapon , but it would be a thrower like the Incinerator or Avenger . By nail out heavy quantity of compressed cold airwave , Helldivers can slow and eventually freeze out enemies . This debuff could leave them weak to sealed types of damage , like physical bullet that can well shatter deoxyephedrine .

To equilibrate out this option , some enemies like Bile Titans or Factory Striders could be resistant to the freezing . Another theme for larger enemies could be freezing specific areas or limb , make a precision weakspot on the foeman rather than the whole hitbox . The Cryo Gun would also act into the weather modifier of planets . It fill a much longer meter to freeze on hot planet , but significantly quicker on dusty planets .

Helldivers 2has done an excellent chore of adding novel , fun , and powerful weapons to the game while still keeping them realistic . Though advertise these terminus ad quem a bit would not be a tough thing , go too far risk lose the unique feeling they have gained . The current method of drop four new guns every calendar month has worked so far and let in a dependable mix of Modern and return weapons . Thus , Helldivers 2should continue this method and look to bring back these powerful options from the original game while still introduce completely novel options .

A squad of Helldivers fighting off Terminids from all sides.

Custom Image by Katarina Cimbaljevic

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A helldivers 2 soldier in heavy armor using flamethrower equipment in background to scorch Terminid enemies

A Helldiver firing a weapon with Automatons in the background.

Custom Image by Katarina Cimbaljevic

Helldivers 2 character shooting a gun.

Helldivers 2 player with activated Booster, surrounded by enemies.

Different Weapons from Helldivers 2

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Helldivers 2 Weapon Lasers being fired by soldiers.

A Helldiver holding a machine gun and a fist in the air in front of a Bile Titan.

Three Helldivers standing in front of numerous explosions.

Helldivers 2 character holding a standard machine gun weapon with massive explosion in the background

A group of Helldivers in various victory poses in front of a large space station surrounded by multiple planets and moons in art from Helldivers 2.

Player using the Anti-material rifle in Helldivers 2

Custom Image by Katarina Cimbaljevic

Helldivers II

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