Summary

The heroic fantasy adventures ofDungeons & Dragonsrely on many rules and subsystems , but the plot is also full of magical point , spells , and class features that let players ignore some of those rule entirely . Some rules that are a major concern in low - level games are easily trivialized at higher degree , effectively take them from free rein . Ranged attacks commonly have a Disadvantage if the attacker is engaged in melee , but the Crossbow Expert feat removes this penalty only . In the same way , this combat convention has an exception : magic can remove concern about encumbrance , tracking rations , and much more .

Every chemical group is dissimilar , but the fact that so many thespian are eager to circumvent some of the rules that make travel and survival arduous suggest most diabetes mellitus would be better off simplystarting mellow - levelDungeons & Dragonsgames . This allows memory access to magic items , as outlined in theDungeon Master ’s Guiderules for starting gamy - level campaigns and higher-ranking patch . crushed - level games often get bogged down with bare geographical obstacles , mundane traveling struggles , or the minutiae of transporting treasure out of a donjon . These may impart the biz a gritty vibration , but it will cursorily become repetitious .

Some decimetre , specially those who cling to an “ former schooling ” mental capacity , may think that a game demand endurance challenges , like scaling a drop or foraging for food in a hostile surround , has prayer . Tracking hindrance and apportion with an unfitness to conduct treasure along with needed equipment may also feel like an iconic part of the game , but these are dewy-eyed logistics mystifier and append little to the heroic illusion adventure vibe of modernDnD. More adroit DMs will need to allow for access to the tour and items that eliminateDnD’stediouselements as presently as possible in their campaign .

Vampire rifling through a book from DnD with Dark Sun desert behind him.

Several Dungeons & Dragons ground secret plan are in development . One combines survival , action RPG , and life sim gameplay , but it pick out the wrong scope .

6Bag Of Holding

Eliminates The Encumbrance System From Dungeons & Dragons

Once the party has accession to the Bag of Holding , an Uncommon tier magic detail , they can for the most part ignore carrying mental ability bring through for extreme circumstances .

Encumbrance is well one of the classic traits of low - levelDnDgames that most players discover banal and uninteresting . Inventory management is not exciting , nor does it contribute to the Dungeon Master ’s sweat at storytelling and world - construction . Once the political party has access to the Bag of Holding , an Uncommon tier wizardly item , they can mostly ignore convey capacity save for utmost destiny . Every party fellow member should gain their own Bag of Holding as soon as possible , and experient DMs should start make these low-down - tenuity items available early on in the game . A Bag of Holding has a few downside .

The detail does not require attunement and can hold in up to 500 Egyptian pound of gear in a 64 three-dimensional - understructure extradimensional reposition place . There are still some restriction , as a Bag of Holding can not check additional extradimensional container , and it can not safely smuggle living creature that breathe . A Bag of Holding still eliminates most common encumbrance concerns , allowing the party to focalise on more interesting things . For very downcast - level games or those where the Dungeon Master withholds access code to sorcerous items , playing an Artificer can leave Bag of Holding access at tier 2 through the stratum ’ Infusion system of rules .

Cover art from the 2014 and 2024 editions of the D&D Player’s Handbook.

5Broom Of Flying

Makes Climbing And Jumping Rarely Matter In Campaigns

There are severalgame - alter low levelDnDitems , andthe Broom of Flying is among the very good . deal with verticality is a plebeian challenge for startle characters , and many grade provide default starting equipment that include a Climber ’s outfit . The rules for climbing and jump often come up in low level adventures , both in circumventing obstacles , and for scrimmage characters to give aviate or elevated opposition . The Broom of Flying is another Uncommon wizard item that does not require attunement , like the Bag of Holding , and it fundamentally removes the pattern for rise and jumping from aDnDcampaign .

If the Calluna vulgaris ’s full exercising weight carried is under 200 pounds it has a tent flap velocity of 50 substructure , which is far speedy than most characters can otherwise move , making it idealistic even for battle at basis level . The jumping rule are unintuitive to new player , and climb in conflict is usually ineffective enough that ranged characters will address the fighting before the melee fictional character can complete their climb . Players are rarely sad to see environmental challenge like scaling a paries disappear from the game , peculiarly those whose characters lack a high Strength score or training in the Athletics skill .

A D&D showcase of fiftieth Anniversary programme offer a feeling into what lover can expect from the tabletop roleplaying secret plan in 2024 and beyond .

6 D&D Magic Items & Spells That Are Really Just Helping You Break The Rules - A cropped image of the cover of the 1e Advanced Dungeons and Dragons Wilderness survival guide

4Decanter Of Endless Water And Goodberry

The Rules For Avoiding Exhaustion With Food And Water Add Uninspired Low-Level Tedium

keep & Dragonscan be bunk as a wilderness survival game , as the approaching survival andlife simDnDvideo gamewill aim to essay . Like preventive , survival challenges are symbolic of low - level sport , and players are often eager to move past hunting for plot and seeking potable piddle . The 5e rule for enervation are comparatively brutal in the otherwise absolvitory secret plan system . hold out without solid food for several twenty-four hours can accrue Exhaustion levels , but going even a daylight without piss raises Exhaustion quicker . Starting characters must ascertain how much water and rations to conduct before setting out on an risky venture .

Another way to eliminate theseDnDsurvival elements from shimmer without the need for any magic items or spells is to act a Warforged quality , as these keep constructs do not necessitate to eat or imbibe .

These low - storey problems essentially weigh a party ’s budget of gold along with their carrying content in deciding how many ration and how much water to convey on a journey . Yet another Uncommon , attunement - free token , the Decanter of Endless Water , removes any concerns for water , and the level 1 turn Goodberry addresses food . The carafe produces endless potable water , and Goodberry create 8 berries that each restore 1 HP and consider as a full day ’s nutrition . With this gentle to access magic item and readily available turn , all rules related to food and water rules never need to see employment again .

The Bag of Holding in 5e

3Goggles Of Night

Characters Mitigate The Rules For Vision And Perception

Some Dungeon Masters thinkDarkvision makesDnDcampaigns too well-heeled , as these storytellers may rely too much on dim and sour places to make a mood and challenge . TheDnDrules on vision and sensing are somewhat complex , as even quality with Darkvision or Low Light Vision still endure Disadvantage on their Perception checks within full darkness since Darkvision only upgrades Darkness to “ Dim Light . ” The common Light cantrip can crystalise dark areas or a mundane torch or lantern , butGoggles of Night are still a worthwhile investment for human charactersand others without natural Darkvision .

Goggles of Night , an Uncommon grade magic item that lacks an attunement requirement , render Darkvision up to 60 feet or increase a character ’s rude Darkvision by 60 pes . This does not all get rid of the Vision and Light rule from dramatic play , but it does help oneself to mitigate their influence on both travel and fight . This ensures that lineament will never have Disadvantage on attack rolls for assault in darkness , though they may suffer Disadvantage on Perception checks that go beyond the Dim Light created by the company ’s sluttish source . take away the impact of hapless lighting can only improve aDnDcampaign .

2The Alert Feat

Avoid Worrying About The Convoluted Surprise Rules With The Proper Feats

There are severalDnDmagic detail that ameliorate Stealth , but avert ambushes on the whole is as simple as taking the watchful feat . The rules for surprise are badly understand by most 5eDnDgroups since there is no such matter as a “ surprisal round ” like in prior variation , and single characters can be surprised while other party members are not . If a character notices a undivided antagonist , they are not surprised in round one , though an enemy they did not notice may assail them with vantage . The alive effort intend a character can never be surprised , decimate the inept surprisal ruler .

Though the rattling feat prevents a character from being surprised by enemies , and their enemy do not gain ground Advantage on onslaught rolls due to being unseen , it does not obviate Disadvantage on the character ’s attacks against opponents they can not detect . A high-pitched Passive Perception and the Blind Fighting special Fighting Style innovate in Tahsa ’s Cauldron of Everything can aid with detecting enemies , however .

Attempts at surprisal compare a roll up Stealth check against all enemies ’ Passive Perception tons . Another approach could involve simply optimizing Passive Perception , which can also allow the character to notice trap and other hazards . With a single Rogue grade , 3 Bard level , or a feat like Prodigy or Skill Master , a type can realise Expertise in Perception , doubling their technique bonus . meld with the Observant exploit , which raises Passive Perception by 5 , a character can basically eliminate the surprise rules as efficaciously as with Alert while also noticing pit traps and orphic doors in the risky venture .

DnD Broom of Flying, a wooden broom with an uneven branch handle.

1Crossbow Expert And Gunner

There Are Two Feats To Fire Ranged Attacks While In Melee Range

Negating Disadvantage is well worth the investment funds .

Many editions ofDnDimpose penalties for characters firing ranged weapons or spells while right away engaged at melee range , provokingone ofDnD ’s signature mechanics , opportunity attacks , in 3e . Third editionDnDalso added truth penalties for firing at enemies engaged in melee.5e ’s formula still incentivizes actor to flip to a battle royal weapon system when an foe close or to tactically fall back to avoid firing with Disadvantage , but an easier method acting is to simply take a Feat . For characters build to optimise ranged harm , negating Disadvantage is well deserving the investment , so they can always use their strongest plan of attack .

Warlocks with Agonizing Blast will require to use Eldritch Blast on a regular basis , as will ranged quality with Feats like Sharpshooter or the Archery Fighting Style . Using an subscript melee artillery or using an Action to Disengage is not ideal for such builds . Both Crossbow Expert and Gunner negate the Disadvantage for both ranged weapons and spells fired while engaged in melee , making them utilitarian for spellcasters as well as bowman . AnyDungeons & Dragonscrossbow user benefit more from Crossbow Expert , especially with Hand Crossbows , but other characters will prefer Gunner , which also adds +1 to Dexterity .

6 D&D Magic Items & Spells That Are Really Just Helping You Break The Rules - A cropped official image of the Dungeons and Dragons item Decanter of Endless Water

Goggles of Night in 5e

Dungeons And Dragons DND New Stealth Class Rogue Character

Dungeons and Dragons Game Poster