Cyberpunk 2077

Summary

Cyberpunk 2077has been largely praise for its engaging storyline and main characters , but as with many of the best RPGs , it ’s the side quests that lend the cosmos of the biz to life . These diminished interaction and unrelated risky venture make Night City experience truly lived in , learning the plights of citizen from all walks of living , including a seemingly sentient vending motorcar .

It is n’t required to completeCyberpunk 2077 ’s side quests , andsome can even be miss altogether , but the ones that demand major character can have more of an impact , as thespian can build relationships with specific characters who they can call for for assist later , potentiallyinfluencing the type of endingthe player can have . Aside from these , many ofCyberpunk 2077 ’s side missionary post are simply full of large rewards and can list further into both the repugnance and the absurdness of life in Night City , wee-wee it deserving dally them anyway .

Cyberpunk 2077 ’s side quests are marked on the plot ’s map by a question fool ikon , and others can be unlock by just roaming around Night City .

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The independent storyline for Cyberpunk 2077 is a electrifying and detailed adventure , but there are so many other side quest to experience as well .

Cyberpunk 2077’s Lead Quest Designer Explained Why The Side Quests Are So Good

Over 90% Of Pitches Were Rejected

Cyberpunk 2077 ’s lead quest house decorator Paweł Sasko explicate why the game ’s side pursuit are so good in an interview withPC Gamerat the 2024 Game Developer Conference ( GDC ) in San Francisco . According to Pawel Sasko , it seems to come down to the sheer issue of quest being pitch , withquest designers encourage to invariably pitch all of their ideas to the team , even the speculative ones , so that only the good stood out , with only the top 5 to 10 % being read onward to the game .

According to Sasko , the designers will be provided with a list of genres , themes , and topics , and will write anywhere between five and twenty pitches a day , each lie of four brief sentences . While the thought of so many pitch being reject may sound dishearten to some , Sasko ’s popular opinion is that even the best hoi polloi have a gross ton of tough idea and so the team just has to choose the best to act on , going on to excuse thata respectable designer has an sufferance rate that ’s between 5 to 10 % , and if someone pass the higher end of that , they are probably one of the best people on the team .

Even experienced edgerunners may have missed the best side jobs in Cyberpunk 2077 , as players will need to go out of their style to notice them at all .

Cyberpunk 2077 Phantom Liberty’s Songbird character, close-up, on a background of battle in Night City.

Custom Image by Debanjana Chowdhury

Some Of Cyberpunk’s Best Quests Had The Smallest Budgets

Limitations And Clever Ideas Produced Some Of The Game’s Most Memorable Moments

According to Sasko , many of the side quests that thespian view to be the expert throughoutCyberpunk 2077andPhantom Libertycame from the smallest budget . While Sasko did n’t say exactly which side seeking these were , he did point out that " you’re able to make so many amazing things with clever mind , with turn with limitation . "

Creatives across different forms of medium often partake this sentiment . While ab initio , it would be great to have all the money call for to fully produce whatever idea comes to mind , sometimes , these restraints and limitations encourage creatives to opine of new methods or workarounds that can produce something even better . In some cases , the best ideas seem to come in the simplest build , eschewing some of the complexness for something that catch to the point and delivers that emotional beat as quickly and effectively as potential .

One definitive deterrent example of restriction change a undertaking for the beneficial was when Steven Spielberg ’s iconic 1975 movieJawshad to remove the shark from most of its shark scenes due to the mechanically skillful one malfunctioning on a regular basis . Instead , the fright of the unsung became far more effective than if the film showed the shark constantly , using point - of - sight shots as it creeps up on its quarry and John Williams ' iconic two - line theme to build tension before it attack .

A monk from Cyberpunk 2077 kneeling on the ground next to some lit candles.

There are a few novel side quests tot up in Cyberpunk 2077 ’s Phantom Liberty DLC , and although nonessential , some proffer the actor exceptional rewards .

CD Projekt Red Is Allowing More Creative Freedom On Project Orion

The Studio Has Been Looking At Better Ways To Make A Game

Recently , in an interview withGame File , game music director Gabe Amatangelo - who helmed the work onCyberpunk 2077 ’s 2.0 update , thePhantom Libertyexpansion , and some of the major change to the title after take on the persona in 2021 - has reveal that the studio apartment is turning its attention more fully towardsCyberpunk 2077 ’s subsequence , which is presently codenamedProject Orion . When doing so , Amatangelo discussed some of the development unconscious process for the title , and how CD Projekt Red is attend at adept way of life to make a plot , learning from some of the mistakes inCyberpunk 2077 ’s growing .

While he did n’t discourse howCyberpunk 2077 ’s team operated before he was in charge , he did say “ The big change was just to give everyone more freedom , letting them just create and not have to worry about the plot directors checking the box on every little matter . ” Instead , managers only do the occasional spot checks to check the secret plan ’s overall alignment , and then if there is a misalignment , have " targeted give-and-take " with the squad to sympathise why .

This mentality seems to have worked so far with the development ofPhantom Libertyand the change made to the radix game , as they have both been incredibly well - received . Amatangelo explain that the development squad onPhantom Libertyalso came from cross - disciplinary teams , allowing for an feeler that include people with a mix of skillsets . Tying back into what Sasko order about some of the best ideas do from limitations , this mental capacity likely assure that pursuance house decorator knew the proficient or artistic challenges their pitched quests would face , and could tailor them accordingly .

Cyberpunk 2077 - V with Eurodollars

Many of the director Amatangelo has worked with before , including Sasko , have been brought over to the development ofProject Orion . Therefore , the idea thatCyberpunk 2077 ’s good side seeking add up from such creative exemption through constant pitch that actively encourage the team to give any ego at the door , pitch both the good and the bad , and refine only the best , bodes well when combined with CD Projekt Red ’s mind-set going into the sequel .

Source : PC Gamer , Game File

Cyberpunk 2077 Phantom Liberty

Male V stands by his car overlooking Night City in Cyberpunk 2077’s promotional art

Cyberpunk 2077