Final Fantasy 7 Rebirth

Summary

Protorelic quest are a big part ofFinal Fantasy 7 Rebirth ’s side substance , but they ’re definitely not all equal in quality . These side objectives labor Cloud and company with trail down man of armor associated with Gilgamesh , a recurringFinal Fantasycharacter who go out as anFF5villain . finish every pursuance can be rewarding , but the route there is often stony .

Every region inFF7 Rebirthhas its own unique Phenomenon Intel locations , and chasing these down leads to the unique face-off that garner bit of the protorelic . Unlike other received map features , from Expedition Intel that leads to lifesprings or Excavation Intel that provides buried treasures , Phenomenon Intel is associated with different gameplay features in each realm . Some of these utilise memorable mechanics and narration elements , while others might prove more wearying than exciting .

Final Fantasy 7 Rebirth direct on the daunting task of updating Gaia for forward-looking system , and the differences in its map reveal some primal changes .

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7Corel’s Protorelic Quest Has Too Much Filler

Chapters 8 & 12

Hunting down Protorelics in the Corel desert seems like it could be an exciting follow - up to theminigames at the amber saucer , as the Phenomenon Intel of the realm call for everything from a giant that rises from beneath the sands to the perfect animate being known as Cactuars . In practice , regrettably , Corel ’s Protorelic pursuit turns out to be an exercise in patience . Any signified of mystery that might be found in the desert is quickly run off on repetitive labor , and the zany footling confrere named Kid G does n’t exactly enhance any sense of atmosphere .

Getting each Protorelic in Corel requires the company to head to one localisation , then another , then back to the first again without much ground for the ping - ponging , making for far more wasted trips than the other Phenomenon Intel quests require . crusade the Cactuars also is n’t all that engaging , but it ’s not so tedious as to be unforgivable . Adding insult to injury , however , the pursuance stops midway through and need a counter slip to Corel to complete , which just feel unsatisfying for anyone who spent clip on it the first go - around .

There are six potential Gold Saucer dates in FF7 Rebirth , either romanticistic or platonic and each with its own pro and cons . Here ’s how they equate .

Cloud holding a Protorelic and Chadley pushing up his monocle from Final Fantasy 7 Rebirth.

6Nibel’s Protorelic Quest Isn’t Very Interesting

Chapter 11

Nibel ’s Protorelic quest has the same disappointing sense of feeling jolly like cushioning , although it is at least a slimmer package of padding overall . It ’s ultimately a lot of slowly following hooded figures , which does n’t exactly make for excitingFF7 Rebirthgameplay . If a bit of extra Hojo content and some fight chance vocalize worthwhile , there ’s that , but for the most part , there is n’t much to get out of the Nibel questline aside from the Protorelic itself .

5The Grasslands Protorelic Quest Gets The Job Done

Chapter 2

The Grasslands Protorelic quest gets the hunt off to a decent but awkward start , bringing back the bumbling criminals fromFF7 Remaketo bandy the Protorelic around the region . As a series of fighting , it ’s perfectly functional , but the charm of the felon that was used in moderation inRemakestarts to wear offbefore the quest is over . It ’s also easy to trip up into their dens in the incorrect ordering while working out the sense of the open earthly concern , which can make it sense like a bit too much of inadvertent backtracking .

go away a realm behind in Final Fantasy 7 Rebirth can be shivery , but there ’s a very definitive result to the question of returning to the Grasslands .

4Gongaga’s Protorelic Quest Is Efficient And Fun

Chapter 9

The Gongaga Protorelic seeking is n’t one of the most innovational inFF7 Rebirth , but it ’s systematically fun and effective , especially after the much deadening pace of Corel . A Shinra training module challenges the party on a serial of simulated fights , and the want of special padding makes it comfortable to appreciate the scrap . Although they do n’t get to do too much , the Turks are also always nice to see , and piecing together the narration ingredient is rent and gives a bit more of a look into the fashion that Shinra operates .

3The Meridian Ocean Has The Protorelic Climax

Chapter 12

The Protorelic quest receive in the Meridian Ocean is the concluding gauntlet of challenge , and it accept that status seriously . This one gets down to business with a series of majorFF7 Rebirthboss fights , which feels appropriately climactic and makes for consistently exciting gameplay . It does n’t necessarily have the layer of storytelling or innovation that could propel it to the top , but it ’s a proficient send - off to the series of side quest and features the proper appearing of Gilgamesh that everything prior is lead up to .

All questions about FF7 Rebirth ’s closing are finally answer . Here ’s everything that happens in its concluding chapters , and how it set up the continuation .

2Cosmo Canyon’s Protorelic Quest Is Emotional

Chapter 10

Cosmo Canyon brings a full - fledge minigame to the tabular array , but that ’s actually not its main point in time of attraction . The game ultimately fails to subsist up to Fort Condor , guide a somewhat alike concept but gearing the strategy more toward menu - based prep than interesting tactical positioning and deployment . From a narrative standpoint , however , it ’s the one Protorelic quest that feels like a rightfully meaningful addition to the story .

One weird Red XIII Easter testicle has surprised many FF7 Rebirth players , but as it turns out , there ’s a good explanation for it in the original game .

reminisce conniption in the Cosmo Canyon pursuance fill in some new piece of Wedge ’s story , and getting a big centering on this Avalanche member help flesh out Barret and Tifa more as well . It ’s a touching tribute that really carries some emotional weight , working as an in force incentive to soldier through the attached minigame . If the narration pieces were blend with Fort Condor or else , it would be a dig stuff shot for the expert Protorelic pursuit inFF7 Rebirth .

Final Fantasy 7 Rebirth Cloud in front of a landscape.

Custom Image by Lee D’Amato

1Junon’s Protorelic Quest Has The Best Minigame

Chapter 4

Discovering the Phenomenon Intel of Junon requires diving into the Fort Condor minigame , which make its return from theFF7 Remake INTERmissionDLC.The learning bend might be a turn steep for those who did n’t play this surplus Yuffie escapade — and for a lot of masses , this may very well be the least favorite — but subordination can be truly fun and rewarding . Although Fort Condor is n’t as sensational as the thrills of Queen ’s Blood , it ’s a rich and interesting game that can be enjoyed without even thinking about the Protorelic reward .

Junon ’s Protorelic pursuance also gets a huge appealingness stage in the variety of modest - poly models for Cloud , Tifa , and Barretthat appear in the world of the secret plan . It ’s a nice throwback to their originalFF7appearances , even if aggressive light leave them weirdly washed out . Whether this is motivation enough to tackle the further challenge ofFort Condor game on Hardis arguable , but mastering them on the stock difficultness is enough to nab the Protorelic in Junon , and the experience of become there is the best thatFinal Fantasy 7 Rebirthprotorelic quests have to offer .

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A collage of Tifa and Aerith smiling during their Gold Saucer date scenes in FF7 Rebirth.

Professor Hojo analyzes his work in FF7 Remake.

Aerith with her arms outstretched in front of a panoramic view of FF7 Rebirth’s Grasslands.-1

Custom Image by Lee D’Amato

Cloud and a chocobo with the grasslands region in Final Fantasy VII Rebirth.

A closeup of Gilgamesh looking over his shoulder in a screenshot from FF7 Rebirth.

Cloud and Tifa from Final Fantasy 7 Rebirth looking intense

Yuffie talking to Avalanche members in Cosmo Canyon in FF7 Rebirth.

A grinning Red XIII next to a vista of Cosmo Canyon in FF7 Rebirth.

Final Fantasy 7 rebirth producer multiplatform releases

FF7-Trilogy-Part-3-development-update

aerith in combat

Final Fantasy 7 Rebirth Has Good News for Steam Deck Users

Tifa looks bald in Final Fantasy 7 Rebirth on PS5 Pro

Playing the Chocobo Racing mini-game in Final Fantasy 7 Rebirth

Final Fantasy 7 Rebirth Aerith’s Spirit Looks At Tifa and Red XIII

Final Fantasy 7 Rebirth

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