Final Fantasy 7 Rebirth

Summary

There are 14 bidding inFinal Fantasy 7 Rebirth , and all of them variegate in footing of both strength and cool constituent . Throughout theFinal Fantasyseries , summons(or Eikons , as they ’re occasionally call ) encompass some of the most powerful offensive selection . Most summons recur from game to game , with iconic Eikons like Titan , Ifrit , Bahamut , Shiva , and Odin featuring in almost every single mainline incoming . InFF7 Rebirth , bidding are unlockedby many unlike means .

bidding can be equipped as Materia , then yell into sealed battles as shortly as an exclusive Summon gauge is make full to the rim . Once they arrive , players can either issue them bidding , or simply countenance them to attack and defend like any other company penis . Once their caliber is depleted , they ’ll unleash an ultra - potent final attack before evaporate into the ether once again . Here ’s every summon inFF7 Rebirth , rank by how cool they are .

The most unmanageable challenges in FF7 Rebirth are often not the ones that appear in the biggest news report second , and one in special can be brutal .

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14The Magic Pot Is FF7 Rebirth’s Worst Summon

Exclusive To Certain Pre-Orders Of FF7 Rebirth

The Magic Pot is both the least effective and the most boring summoninFF7 Rebirth . It ’s exactly what it say on the tin : upon activating it , a hobgoblin inside a ceramic jar appears on the field of battle . It does n’t have any special attack : alternatively , the Magic Pot ’s ultimate move is Magic Elixir , which unleashes a random volley of heal and buffet enchantment . The Magic Pot Materia is exclusive to Digital Deluxe pre - orders ofFF7 Rebirth .

The Magic Pot summon can be take via the DLC Bonus section of the menu .

The Magic Pot summon ’s greatest weakness is its unpredictability . histrion are only permit a undivided summon per battle - why waste it on something that might not even be helpful ? To make matter worse , the Magic Pot is locked behind a more expensive variant of the game , and is n’t even available by most player . gratefully , those who ca n’t apply it are n’t pretermit much .

Titan, Bahamut Arisen, and the Moogle Trio in the Combat Simulator from Final Fantasy VII Rebirth.

Custom Image by Katarina Cimbaljevic

13FF7 Rebirth’s Ramuh Is Underpowered

Exclusive To Players Of FF7 Remake INTERmission

Ramuh is a recur , lightning - elemental summon in theFinal Fantasyseries . His signature move , Judgment Bolt , is intact as his ultimate onrush inFF7 Rebirth . Other than that , he has two abilities : Voltaic Lance , a range attack , and Circituous Bolt , a series of four spinning beams that damage any enemies who come into physical contact .

Players automatically experience the Ramuh summon Materia if there ’s a save file forFF7 Remake INTERmissionon their heavy drive .

Ramuh is absolutely o.k. at the outset of the game , but as a starting summon , he does n’t level off up with the participant or their Intel . As a result , he ’s far less effective in the ulterior chapters ofFF7 Rebirth , which greatly decrease his nerveless factor . If nothing else , he ’s a good cause toplayFF7 remaking INTERmissionbeforeRebirth .

Tifa in front of the Corel gym in FF7 Rebirth.

12FF7 Rebirth’s Kujata Is Awkward

Unlocked In Chapter 9

The Kujata summon is a three - lead bull that specializes in multi - elementary onrush . Kujata has four ability , three of which correspond to its affinities for fire , ice , and lightning . The quaternary , Raging Bull , is a simple kick onset . Its ultimate plan of attack , Tri - Disaster , deals massive fire , ice , and lightning harm to all enemies in compass at once .

Kujata can be unlock by beating it in the Combat Simulator , begin in the Gongagaregion ofFF7 Rebirth .

Kujata is very helpful when it comes to work foe weaknesses , but struggles against opposition who reject multiple elemental type . However , it ’s just nowhere near as cool as most other process . Its design is unique , but not as imposing as , say , Odin ’s or Bahamut ’s . It only has an vantage over the Magic Pot and Ramuh because it ’s uncommitted to all thespian , disregardless of what edition of the biz they buy .

Final Fantasy 7 Rebirth

11FF7 Rebirth’s Leviathan Is Slow To Act

Exclusive To Players Of FF7 Remake

Leviathan isFinal Fantasy ’s repeat water summon , represented by a giant , serpentine ocean monster . InFF7 Rebirth , it does non - elemental damage with water - themed attacks , which seems counter - intuitive - but there ’s no urine element inFF7 Rebirth . Its ultimate approach , Tidal Wave , is a immense AoE that covers the entire battlefield , dealing non - elemental harm to all enemies .

Players mechanically receive the Leviathan summon Materia if there ’s a save file forFF7 Remakeon their strong movement .

The problem with Leviathan is that all its attacks cost 2 ATB , which means when a role player summons it , they wo n’t be able-bodied to pull off as many powerful moves . It can be coolheaded to watch Leviathan snake in the grass around the battlefield , but it ca n’t perform the same annihilating blows as other summons .

Final Fantasy

10FF7 Rebirth’s Shiva Is Relatively Weak

Unlocked In Chapter 2

Another starter summon and recurringFinal FantasyEikon , Shiva , is the same inFF7 Rebirthas she ’s ever been . Her specialty is ice - elemental attacks , like the two - ATB , unmarried - enemy Heavenly Strike . Icicle Impact is her area - of - effect ability , in which shards of razor - acuate crank give forth outwards from her , piercing all enemies in reach .

The Shiva Materia appears automatically in the party ’s inventory when they arrive in Kalm . It ’s initially equipped by Aerith .

Unfortunately , like her fellow newcomer , Shiva ca n’t level up inFF7 Rebirth . That mean that , as strong as she is at the beginning of the biz , she ’ll unavoidably be outpace by other bidding before long . Still , she ’s the go - to against ice - weak enemies , and gets a few extra points because the shimmering brilliance of Diamond Dust looks cooler than ever .

9FF7 Rebirth’s Ifrit Is Limited In Growth

The last of the start summons , Ifrit is theFinal Fantasyseries ' premiere ardour - elemental summon , appearing in almost every game one way or another . It has two abilities , both of which make do fire damage : Crimson Dive , a parachuting attack , and Radiant Plume , an AoE fire crack . Its ultimate blast is its signature move Hellfire , another powerful , fiery AoE that scorch enemies to a crisp .

The Ifrit summon automatically seem in the party ’s stock when they first get in Kalm . It ’s initially equipped by Red XIII .

With curved , goatlike horns and an inflict stature , Ifrit has a pretty nerveless designing . Its recent major role inFinal Fantasy 16significantly elevates its status . However , its lack of maturation holds Ifrit back . Like the other start Materia , Ifrit ca n’t be flush up . As a result , it loses much of its viability as player advance .

8FF7 Rebirth’s Titan Is Just A Little Underwhelming

Titan is the first non - starter summon player obtain inFF7 Rebirth . The defender of the Grasslands region , Titan is the first and last name in physical and earth - elementary attacks . Boulder Hurl overlook it to drop a giant stone at the enemy , while Mountain Crusher sparks a snow flurry of blows . Like other unlocked summons , Titan can be point up by finish Divine Intel seeking throughout The Grasslands .

FF7 Rebirth ’s Titan is unlocked via boss fightin the Combat Simulator .

But just as Ifrit is cooler for its late appearance inFF16,FF7 Rebirth ’s Titan pale in comparison to its other late appearance . It ’s much modest thanFF16 ’s mountain - sized Titan , which made for one of the good knob fight in that game . Still , it ’s middling cool to catch this gravelly gargantuan loose its choler in battle . Plus , Titan is jolly reliable throughout the game .

7FF7 Rebirth’s Odin Is Cool, But Overpowered

Unlocked In Chapter 11

Odin has always stood stiff as one of the cool summons in theFinal Fantasyseries . He ’s portrayed as an inveterate fencer , who rides into conflict atop a white steed . Alternately wielding the gargantuan blade Zantetsuken and the hallowed lance Gungnir , Odin is a force to be reckon with . He has three non - elemental attack inFF7 Rebirth : the single - target Allfather ’s Fury , the multi - target Ring of Helheim , and the ultimate Zantetsuken .

Odin is unbolted after a Combat Simulator boss competitiveness in the Nibel Region .

But inFF7 Rebirth , Odin is overcome to the point of annoyance . Zantetsuken has a pretty solid chance to instantly kill any foe it hit . That entail summon Odin puts a timer on the battle - he ’s not probable to give without putting an goal to it . As a result , summoning Odin is n’t fun - it feels like a cop - out . And when Zantetsuken does n’t hit , it ’s just dissatisfactory .

6FF7 Rebirth’s Alexander Has A Unique Design

Unlocked In Chapter 6

Yet another fall back summon , Alexander has always specialized in non - elemental magical damage . InFF7 Rebirth , it only has individual - target ability , Tracking Beam and Grand Laser , constitute it idealistic for boss fights . Its ultimate attack , Divine Judgment , get word it open up panels across its consistency like a Transformer , then raze the entire battlefield with optical maser beam .

Alexander is unlocked after a Combat Simulator boss fight in the Corel Region .

Alexander has always had one of the cool summon designs inFinal Fantasyhistory- it ’s essentially a jumbo , mechanized city . It take up an enormous amount of space on the field of honor , which is both a blessing and a curse . It ’s unbelievably bring down , but also a turn punishing to influence around .

5FF7 Rebirth’s Phoenix Is The Most Reliable Support Summon

Unlocked In Chapter 4

While mostFF7 Rebirthsummons centre on offense , Phoenix is the rare summon devoted near - entirely to substantiate . Phoenix ’s only purely damage - driven acquirement is Crimson Rondure , a flame - primary AoE. Its other skills are all centered on revive fallen party members . Arise resurrects an ally with full HP , and Reraise creates a status force that ’ll mechanically resuscitate them the next time they ’re knocked out . Its ultimate attack is Rebirth Flame , which both deals massive flack terms and heal the party .

FF7Rebirth ’s Phoenix is unbolted via boss fightin the Combat Simulator during the Junon Region chapters .

Damage - based summons are all well and good , butPhoenix ’s bread and butter skills rig it asunder as an invaluable friend . Plus , call a whale , flame bird to the field of struggle is undeniably nerveless .