Final Fantasy 7 Rebirth
There are seven weapon system you may find for the new company appendage Red XIII inFinal Fantasy 7 Rebirththat give this warrior of Cosmo Canyon their best fight ability . However , some tools are stronger than others , giving you skills to synergize with other case . It can be hard to limit which of these abilities has the strongest trait since Red XIII ’s playstyle is completely unexampled to this game .
Red XIII functions as a justificative character reference with agile movements and attack that build up decent stagger on enemy . Similar toCloud ’s best weapons inFF7 Rebirth , Red XIII ’s strong puppet help advance his metier in armed combat , especially surrounding the uniqueVengeance Modemechanic . This m give spare properties to your strikes and can be charged by guarding , blocking , or Perfect Blocking an attack .
Vengeance Mode produce an supernumerary claw swipe in the air to damage enemies or launch them into the air after your basic flak combo . Activating this mode also unlocks theSiphon Fangmove , a powerful AoE move that knocks back foes and doctor some of Red XIII ’s wellness .
Barret once again returns as a party member in FF7 Rebirth with his throttle arm weapon that has several variations you’re able to feel for his best abilities .
7Mythril Collar
Where To Get: Default Weapon in Chapter 2
Ability
verbal description
Proficiency Bonus
Custom Image by Katarina Cimbaljevic
Stardust Ray
Unleash a withering attack over a wide country . Costs 2 ATB .
Strike two or more enemies .
TheMythril Collaris perhaps the most straight weapon for Red XIII , giving him a big AoE strike that can damage multiple enemies at once . While it costs 2 ATB , the damage can easily take out modest enemies as you assay tolevel up tight inFF7 Rebirthduring early Chapters . As you continue to fight back larger honcho and other enemy , this ability alas does not remain as firm as other skills on this list .
6Silver Collar
Where To Get: Achieve Rank III in Run Wild Free-For-All mini-game in Chapter 6
Chilling Roar
avenge with icing fragment whenever run into by an onslaught . Charges the Vengeance Gauge when a counterstrike state .
Exploit an foeman ’s impuissance .
The Chilling Roar power provided by theSilver Collaris extremely standardised to Cloud ’s Counterstance skill present from one of his weapons . However , this trait not only institutionalise Red XIII ’s Vengeance Gauge but also impose Ice damage onto enemies that broach the attack being countered . This could be a capital agency to build up stagger on an enemy weak to this chemical element for only a small cost of your ATB inFF7 Rebirth .
As you may see in a video by YouTube creatorOxford Kingthat gives a elaborated guide to Red XIII ’s scrap , fix the Vengeance Gauge full is all-important for this case . This metre does n’t consign easily , with defensive techniques being hard to pull off against enemies with inconsistent attack patterns . Even with Chilling Roar , it will take some time to master the moves that best fill this unique resourcefulness .
5Renegade’s Collar
Where To Get: Lower Layer level of Mythril Mine in Chapter 3
Crescent Claw
lather at a foe . Deplete the gauge while in Vengeance Mode to increase potency and range .
Finish off an opposition .
The ability from theRenegade ’s Collarweapon depends on how quickly you’re able to embark Vengeance Mode with Red XIII . While this may be hard to accomplish onharder difficulty inFF7 Rebirth , Crescent Claw relieve oneself the effort deserving it by make do incredible wrong to a target of your choice . This science is strong against honcho , but it turn well on weaker opponents even if you do n’t put down Vengeance .
4Golden Collar
Where To Get: Coolant Control area of Gongaga Reactor in Chapter 9
Watcher ’s rest period
Deplete the Vengeance Gauge to cure allies . authorization proportional to amount expend .
aerate when the Vengeance Gauge is full .
Being able to heal allies is always important in frenetic struggle with your party , so theGolden Collarweapon for Red XIII has the consummate ability to support your ally . Providing healing in exchange for Vengeance Gauge , you sacrifice Red XIII ’s remarkable hike in power to assist teammate . Doing this while Vengeance is full could greatly rejuvenate everyone ’s HP without taking as long as using Healing Materia .
set Materia give up the use of spells in Final Fantasy VII Rebirth ; have intercourse which are best to level too soon could make all the departure .
Potions and other healing item restore HP as well for the same amount of ATB as Watcher ’s Respite , so you may want to balance which root of heal your party habituate . Relying too heavily on Red XIII ’s accomplishment might prevent the character from ever enrol Vengeance Mode inFF7 Rebirth . On the other hand , using too many healing items could rapidly have you to spend Gil with seller over and over to get more .
3Brisingamen
Where To Get: Temple of the Ancients in Chapter 13
Reaper Touch
Deliver a virulent strike . Potency is inversely relative to current HP .
Activate when HP is critically low .
The last weapon Red XIII can get isBrisingamen , an point that let the Cosmo Canyon warrior perform a powerful attack that becomes strong as his health gets down . This science is risky to use since it works well when you are on your last legs in battle . However , those who have subdue the perfect timing with healing items could make this move appear just before Red XIII is healed by another political party penis .
The Temple of the Ancients can be a unmanageable area to navigate , so check out the above video by YouTube creatorBackseat Guidesfor a visual guide on exactly where the purple pectus containing this item is located !
2Amethyst Collar
Where To Get: Old South Corel Mine in Chapter 7
Supernal Fervor
Grant Haste on all party members . Can only be used during Vengeance Mode . cost 2 ATB .
Activate on a three - person party .
Haste is a spell you’re able to cast from an existing Materia inFF7 Rebirth , but theAmethyst Collargives Red XIII a way of life to enact this powerful buff tight . Despite the restriction that require you to be in Vengeance Mode and have full ATB , this is an ability you want to aerate often . Generating more ATB is afeature that makes your political party strongerby allowing them to pull off more moves , vomit more spells , or employ more detail .
The pep pill to deplume off more attacks with your party open up opportunities for new strategies and good synergy between characters . Casting Haste from a Materia sometimes takes too long against dissipated enemies , so Red XIII accept this acquirement curve out what would ordinarily be a peril . The only reason this Collar is not the substantial for Red XIII is the tidy prerequisites for its power you have to suffer first .
1Mystic Collar
Where To Get: Chamber of Folly in the Cave of the Gi in Chapter 10
Watcher ’s Spirit
Deplete the Vengeance Gauge to increase allies ' ATB . Potency proportional to amount expend .
The strong arm for Red XIII is theMystic Collar , which gives you the ability to deplete Vengeance in exchange for ATB for every character in your party . Once again , having more ATB will give you more option in combat as you gain the imagination to pull off more move . Every single type inFF7 Rebirthbenefits from more ATB , so the sacrifice to Red XIII ’s Vengeance is a small monetary value to pay .
The more Vengeance Gauge you spend , the higher the amount of ATB you grant to your allies in engagement . attempt to build as much Gauge as possible before spending it on Watcher ’s Spirit so that your political party can fill out both bar of ATB almost immediately . The best weapon for Red XIII inFinal Fantasy 7 Rebirthgives an even greater wages for utilizing this character ’s discrete combat machinist than you would normally see .
Source : Oxford King / YouTube , Backseat Guides / YouTube