Final Fantasy 7 Rebirth

Summary

Bringing the locations of the originalFinal Fantasyto life is one of the most exciting things aboutFinal Fantasy 7 Rebirth , but one region is a clear example of how the game can miss the sign . From the slums of Midgar to the military fortress of Junon , FF7packed a lot of flavor into a globe - trot dangerous undertaking . FF7 Rebirthtransforms these originally pre - rendered destination into detailed 3D environments , expanding many of them in size while load down them full of more side content than ever .

Picking up after the opening events in Midgar that were covered inFF7 remaking , FF7 Rebirthstarts out in the city of Kalm and ventures onward into a world full of large explorable zones confiscate to each major location . Some of these spot offer particularly memorable high spot , like the mostly relaxing beach getaway of Costa del Sol or the huge miscellanea ofactivities useable at the Gold Saucer . In the very same region as these great destinations , however , FF7 Rebirthalso let in some changes that showcase the downsides of its fresh approach to the world of Gaia .

Final Fantasy 7 Rebirth takes on the intimidating labor of update Gaia for modern systems , and the differences in its map reveal some key changes .

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FF7 Rebirth Expands Corel Prison In The Wrong Ways

One of the biggest change in the constantly shift risky venture of the originalFF7is the contrast institute between the Gold Saucer and its underbody , as the Corel Prison located below could scarcely be more innocent of glitz and glamour . It ’s one of many reminder that the epicurean life-style afforded by suck up the major planet of its mako shark energy is n’t all that it ’s crack up to be and a speedy reality check mark for anyone solicit by the entertainment park . AlthoughFF7 Rebirthmaintains some of this dichotomy , it does so in a way that loses a good bit of its efficaciousness .

In the custom of expanding locations and offer more side activity , Corel Prison is n’t really a prison house at all inFF7 Rebirth ; instead , it takes on a role standardised to Wall Market inFF7 Remake . Although the plaza has a decidedly deplorable air , it ’s a hotbed of activeness , with a sprawling of ramshackle buildings , multiple sidequests , and severalQueen ’s blood line games to diddle . Complaining about take thing to do might seem like looking a gift horse in the mouth , but this surplus of entertainment trades out a fate of the atmosphere and thematic intent expressed so clear in the original locating .

FF7 Rebirth does n’t reinvent the undecided - humans social organisation or find solutions for many vulgar job , but it does one impertinent matter that goes a longsighted way .

Barret looking serious in front of a background of the Corel region in FF7 Rebirth.

Custom image by Ben Brosofsky.

FF7 ’s classic take on Corel Prison was never drill , just bare . The criminals that hang around there could steal worthful item from the party , make a tangible sense of threat , and Barret ’s backstory put to work its way into the story offered plenty to take interest in . TheMad Max - esque bedlam of the new Corel Prison feels like the outcome of a frantic need to keep the player engaged , but directly after all the fun that can be had at the Gold Saucer , there ’s no reason for Corel Prison to be in need of its own enhance amusements .

The Corel Desert In FF7 Rebirth Loses Its Mystery

This problem lead to the desert that surrounds the Gold Saucer , an area that arguably get even more from the change in approach . The original desert operated on the variety of confounding puzzle logic that ’s more usual in old games , where hints from NPCs had to be apply in the right way for the party to navigate ostensibly unending wastelands without getting lose . The nearly impenetrable space worked as the open - air wall to Corel Prison , isolating it in a state where dodging would likely mean dying on the sands .

Unsurprisingly , FF7 Rebirthconverts the Corel desert into another open zona like all the areas preceding it , fill out the antecedently empty wasteswith the stock fare of general tasks to complete . It ’s not an surroundings that offers a lot in the elbow room of interesting exploration , and it mostly feel like a step down after the more focussed areas of Junon and the other one-half of Corel . While the content summate to Corel Prison is at least consistently fun , the same ca n’t be pronounce for the desert , and itsProtorelic pursuit might be the least funof the wad .

FF7 Rebirth moderate a great Easter egg for the veteran Final Fantasy rooter , but it ’s locked behind a series of Protorelic / Phenomenon Intel quest .

Final Fantasy 7 Rebirth Cloud in front of a landscape.

Not only does this approach throw away away the way that the desert truly hemmed in Corel Prison , but it ’s also one illustration of how remakes can subside the mystique find out in the comparative minimal art of older games . A few repeated desert screens used judiciously created the sensation of a threat that was grander than the political party ’s capableness to tackle it inFF7.Rolling around in Dio ’s bats and completing a checklist makes it feel routine and walker , even if a couple of the objectives there invoke desert closed book and legends .

Corel’s Highlights Don’t Solve The FF7 Rebirth Problem

The geographical zone - orientate approach has its merits in the overall scheme ofFF7 Rebirth , breaking up a large earth into manageable chunks that are capable to retain some individual nip and nidus . At the same time , there ’s unquestionably a sense of a template being repeated . At its beneficial , the secret plan rises above this structure with inspire waggle - ups , but Corel shows that some areas just ca n’t be jampack into a design simulation that at last does n’t accommodate them .

A good example of a zone that exploit comparatively well is Cosmo Canyon , which blends receptive expanse with some complex gliding piloting to make for a more interesting experience .

There ’s still peck to appreciate in Corel Prison and the surrounding desert , not the least of which is the profoundness of emotion that voice actor John Eric Bentley lend to Barret in some climactic aroused scenes . How the game handles his backstory is another can of worms entirely , and there are unquestionably points to be made in favour of either the original orRebirthtreatment . At any charge per unit , a strong carrying out anchors the news report in a alike way to the succession surround the collection plate tumble inFF7 Remake , showing that the update can provide more than just heart candy .

Corel prison beneath a shining sun in FF7 Rebirth.

FF7 Rebirth is an olympian return to the worldly concern of Gaia that lean hard into its star - dot memorable cast and a classical - but - reimagined level ,

The low points of the Corel part are just one part of a huge taradiddle inFF7 Rebirth , and the changes made there decidedly do n’t lapse the entire experience . As each game evolves , however , it would be nice to hope for a conclusion that ’s more careful about observe the unique atmosphere and tone of every part of the story , whether it provides always maximized stimulation or not . Corel Prison is name a prison for a reason , and making it into a slightly zanier Wall Market in the end does a disservice to the stronger minute establish elsewhere inFinal Fantasy 7 Rebirth .

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Tifa in front of images of Cloud on a segway and on a Chocobo in FF7 Rebirth.

Chadley and Cloud in front of a full moon in screenshots from FF7 Rebirth.

Barret wearing his sailor suit in front of palm trees at Costa del Sol in FF7 Rebirth.

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